Greetings tourney fans
It's been quite a while since the last update, but things on tourney have been continuing behind the scenes!
Surgeon Tent
There is a new medieval outlet you can build: The surgeon. This is for knights that been in a joust or melee and maybe sustained an injury. Once they are done they can come here to be healed. As it is a medieval setting, some of the practices aren't that refined. Something I hope some of the blood stains capture.
Knight menu bio
The knight menu now features a small bio for them, to add a little fun background to them all. A few of these are pop culture references; or just little funny factoids. What the player will find though is that the “about” information may also have clues about how to really peeve a knight. That way if your champion is up against them you can give them an edge.
All people menus
You can now look at a status bar for all people (visitors to the tourney and medieval knights) to see what they are doing. Quite a standard feature, I suppose in this sort of simulator game.
Also alongside the happiness meter you can see "flags". (Like a moodlet in a well known life simulator by EA). Essentially this is stuff affecting the person's mood. I've had to refresh my memory on how to pixel art, since there are a fair few icons needed...
AOB
Few other fixes & tweaks for tourney. Plenty of work on the jousting mechanics. I want to ensure that it's fun and quite a realistic simulation. For example a knight can now to surrender before starting a joust run. That means instead of charging in to die if they have been hurt, they might surrender. If they do then both knights trot to the end without lowering their lances.
Next up.
Hoping to start work on a very important member of staff you can get in the game. The medieval jester. It'll need a lot of work so I'm starting on some sketches and modelling - before all of the texturing, animations and then implementing them into the game!
It's been quite a while since the last update, but things on tourney have been continuing behind the scenes!
Surgeon Tent
There is a new medieval outlet you can build: The surgeon. This is for knights that been in a joust or melee and maybe sustained an injury. Once they are done they can come here to be healed. As it is a medieval setting, some of the practices aren't that refined. Something I hope some of the blood stains capture.
Knight menu bio
The knight menu now features a small bio for them, to add a little fun background to them all. A few of these are pop culture references; or just little funny factoids. What the player will find though is that the “about” information may also have clues about how to really peeve a knight. That way if your champion is up against them you can give them an edge.
All people menus
You can now look at a status bar for all people (visitors to the tourney and medieval knights) to see what they are doing. Quite a standard feature, I suppose in this sort of simulator game.
Also alongside the happiness meter you can see "flags". (Like a moodlet in a well known life simulator by EA). Essentially this is stuff affecting the person's mood. I've had to refresh my memory on how to pixel art, since there are a fair few icons needed...
AOB
Few other fixes & tweaks for tourney. Plenty of work on the jousting mechanics. I want to ensure that it's fun and quite a realistic simulation. For example a knight can now to surrender before starting a joust run. That means instead of charging in to die if they have been hurt, they might surrender. If they do then both knights trot to the end without lowering their lances.
Next up.
Hoping to start work on a very important member of staff you can get in the game. The medieval jester. It'll need a lot of work so I'm starting on some sketches and modelling - before all of the texturing, animations and then implementing them into the game!