The last few weeks I've been moving forward on a few different "tracks" for the new project.
One main track is the creation of 3d models. Specifically, I'm working on making peasants to be part of a dynamically generated medieval crowd. Here is a big image showing the creation of the latest lady pezzy. Starting with the initial sketch a profile is drawn. That forms the basis of the model. After that it is textured. You can see that initially the pallette is only black & white, which allows me to then create a few different colour schemes for the same model.
It's not fine detail, and a little stylised. The reason for this is that the game will be "top down" (in the vein of most sim games, I think). You can't get very close to the models, so they don't actually need to be that detailed. It matters more what the overall effect will be once there are a few of them. Below is a demontration of this. The fourth lady pezzy joins in with the others having a good time drinking in a field.
One main track is the creation of 3d models. Specifically, I'm working on making peasants to be part of a dynamically generated medieval crowd. Here is a big image showing the creation of the latest lady pezzy. Starting with the initial sketch a profile is drawn. That forms the basis of the model. After that it is textured. You can see that initially the pallette is only black & white, which allows me to then create a few different colour schemes for the same model.
It's not fine detail, and a little stylised. The reason for this is that the game will be "top down" (in the vein of most sim games, I think). You can't get very close to the models, so they don't actually need to be that detailed. It matters more what the overall effect will be once there are a few of them. Below is a demontration of this. The fourth lady pezzy joins in with the others having a good time drinking in a field.