Blog - Page 2

Gulansharo and Decorations

Time for another monthly update!

I'm still gearing up and getting ready for a release in November, so things are getting busier in preparation for that. That being said I personally have primarily been working on environment models for...

Gulansharo

The scenery models for the final environment in the main campaign are almost finished, here is a bit of a preview of Gulansharo the city of flowers:

Gulansharo: city of flowers - nearer

It’s actually difficult to see everything on one screen when playing the game - so here is an image much more zoomed out - showing those whole temple building & gardens that are one side of the main play area.

Gulansharo, the city of flowers - far

There are a few buildings left on the other sides before the whole level is completed.

Final decorations

The final medieval decoration buildings have now been completed and added to the game! Here they all are together:

Medival decorations for tourney

New track for Atlantis

The remaining music for the game has been completed. Jeremie, the composer, made a video of one track for Atlantis!

He shared it on social media - so not easy for me to embed here... But here is the link so you can check it out: https://twitter.com/JeremieFriez/status/1401268074846769152

Testing

The game is pretty much now in an "early alpha" state, meaning the mechanics are all there (apart from the last level), but there are some issues and glitches remaining. So in an effort to spot and fix as many of them as possible I ran a testing session with friend. It threw up a whole bunch of bugs that I did, and did not know about - so fixing those has been keeping me busy as well! 

If you have steam - do feel free to add the game to your wishlist! It affects how Steam displays the game in various areas of their platform, and would be a big help:

https://partner.steampowered.com/app/wishlist/1631600/ 

That's about all for now!

Tourney Steam Store Page

Good news!

This month I set up the main store page for tourney on Steam (which will be the online storefront for the game). And it got approved, and went live!

Here it is: https://store.steampowered.com/app/1631600/Tourney/

If you have a steam account, it would be much appreciated if you could add the game to your wishlist! It would actually help a lot.

Atlantis, Thoughts, Theme Track

So the weather here in England has been very sunny and springlike (well.. apart from today, when it has decided to tip it down). Things at Tusky towers have remained busy as ever - with the release of Tourney not too far off in the distance!

Atlantis

Atlantis is the third and penultimate environment in the game. You turn up, and discover that it’s got a little bit of a flooding problem (as you can see below). Over the past month I’ve been putting all of the half submerged buildings together. Below is one that took longest - just because of how detailed she is. It's a huge statue based around the Greek goddess Amphitrite - wife of poseidon. I thought that would be a nicely fitting for the environment!

Amphitrite Tourney 3d model Amphitrite Tourney 3d model

I’ve pretty much wrapped on this level now. There is only one "level" remaining to put together - which is Gulansharo, a city from Georgian medieval legend. This which will be the venue for the finale in the main campaign, so I need to make sure that it's impressive!

Thoughts

I’ve added a load of contextual comments that the knights and visitors will say from time to time. They pop up as little speech bubbles. They don’t serve any real purpose in terms of game mechanics - but they provide a bit of humour. Mostly they are quotes from films, but some others as well. I’ll be adding to this list of “thoughts” going forward so they won’t become repetitive.

Tourney quote during a melee

Archery Minigame

With all of the events, as the player you will have a small minigame that you can play which can help your knights fare better. For the archery this will have a small element of skill - and look a little like the below:

Tourney archery minigame

Main Theme

The composer Jeremie has finished work on an amazing theme track for Tourney... Check it out!

So that’s all for now. Development has been going well and steadily since the kickstarter in November last year (it does not feel that long ago!!). Currently I am anticipating the game will be in beta no later than October.