Category: Steam

New update V1.3: The story of Plip is live!

Good morrow to you! 

Despite it being quite a while since I last posted an update here, that is not to say that there have not been any updates!! Version 1.2 came out at the end of last year. It was unofficially dubbed the “creative pack”. A sandbox mode was added to the game, and a new decoration mode where coloured flags could be strewn all over the place.  

And now, after quite a stretch - the next major update v1.3 is out! 

What is in it, I hear you ask?

The main feature is a free new couple of scenarios, you could even call it a mini campaign, called "The story of Plip". You start off as squire Plip in a little RPG section. You arrive at the tournament with just the clothes on your back and need to make connections in order to be able to actually compete as a tournament participant! 

Following this comes 1 of 2 alternate endings, which are a more traditional style scenario like the ones that make up the campaign, for example). If you then win that then you have successfully helped Plip on his path from squire to knight.

Story of Plip RPG

There are a fair few bits of content in the release, but since the main content is the story of Plip, most of them revolve around that in some way. Here is a breakdown:

 

  • Story of Plip mini-RPG & two alternative endings which are unique full length scenarios
  • Brand new background music
  • Large decorative statue of a knight which appears in the new scenarios, and elsewhere (e.g. at the end of the campaign)
  • A few new achievements to go along with the new scenarios

 

Work on the game continues. The next update: 1.4 will get underway soon, and should be landing in a few months! If you are interested in what is planned for future releases then you can see that here https://trello.com/b/awbRyFXI/tourney-milestones 

Medieval Grand Statue

Until next time, I hope you enjoy this new bit of fun!

 

Tourney The Medieval Tournament Simulator Is Live!

I am happy to announce that after 4 years since work started - Tourney has gone live!

That’s right… it’s shipped! (dudum-tish!!)

 

You can get your copy here! Hurry! Whilst stocks last!

 

It’s been quite a journey, but it doesn’t end here! I’m going to be keeping a close eye on any feedback that will come in, to provide support etc. As well as this there is also a fairly chunky update already in the works which will add more content to the game! 

 

I’ll also be putting together a longer blog post as a kind of “post mortem” on the game, where I will talk about some of the things that went well and some of the challenges that were faced during development.

 

So stay tuned for more updates on Tourney the medieval simulator, and in the meantime: I really hope you enjoy the game!

Gulansharo and Decorations

Time for another monthly update!

I'm still gearing up and getting ready for a release in November, so things are getting busier in preparation for that. That being said I personally have primarily been working on environment models for...

Gulansharo

The scenery models for the final environment in the main campaign are almost finished, here is a bit of a preview of Gulansharo the city of flowers:

Gulansharo: city of flowers - nearer

It’s actually difficult to see everything on one screen when playing the game - so here is an image much more zoomed out - showing those whole temple building & gardens that are one side of the main play area.

Gulansharo, the city of flowers - far

There are a few buildings left on the other sides before the whole level is completed.

Final decorations

The final medieval decoration buildings have now been completed and added to the game! Here they all are together:

Medival decorations for tourney

New track for Atlantis

The remaining music for the game has been completed. Jeremie, the composer, made a video of one track for Atlantis!

He shared it on social media - so not easy for me to embed here... But here is the link so you can check it out: https://twitter.com/JeremieFriez/status/1401268074846769152

Testing

The game is pretty much now in an "early alpha" state, meaning the mechanics are all there (apart from the last level), but there are some issues and glitches remaining. So in an effort to spot and fix as many of them as possible I ran a testing session with friend. It threw up a whole bunch of bugs that I did, and did not know about - so fixing those has been keeping me busy as well! 

If you have steam - do feel free to add the game to your wishlist! It affects how Steam displays the game in various areas of their platform, and would be a big help:

https://partner.steampowered.com/app/wishlist/1631600/ 

That's about all for now!