Welcome back, tourney fans!
Here is the very first post of the new year, and of the new decade - since we've got to the 2020's! Ever further from the circa 12th century setting for Tourney.
Anyway, There have been quite a few additions to the game since the last update!
New Blacksmith & Carpenter outlets with equipment menu
Two key buildable structures have been completed: the blacksmith and carpenter. As with most of the shops they provide an important function other than just generating money from the medieval visitors. These ones in particular unlock the ability to purchase new gear for your house knights. As such a new menu has been created to facilitate this.
New staff member: the filth collector
The final staff member that will be available in level 1 / demo of tourney: the medieval tournament simulator. It is a character that I created drawing inspiration from a couple of sources. the filth collectors that appear in a scene of Monty Python & the holy grail, crossed with the junk lady that features in labyrinth.
Functionally he wanders about gathering medieval trash. However as with most things in this game, they also have another important function. In this case they can lob mud at people. Ostensibly just a bit of fun - but can be useful if you want to annoy your competition!
Here is a picture him (along with the aforementioned blacksmith)
Toilet
A while ago I added a need to the visitors to "relieve themselves" - but with no way for them to actually do it! It was a little cruel. I felt a little guilty watching them wandering about secretly hiding full bladders. Well they need suffer no longer! I've now completed a medieval outhouse for them to do their business:
Vendors in the Outlets
All of the tournament outlets now has someone manning them, so they aren't like vending machines now, they get served by a butcher or a blacksmith or whatever other appropriate person there.
A Shrubbery!
Yep. It's another Python reference.
Script
Whilst this is a simulator style game, there will be a story mode as well as the sand box. In December I finished writing the script for It! I'm pleased it's done since now I know the characters, and goals that will happen in each level.
That's all for now folks! Stay tuned for some more regular updates. I will henceforth be updating at least monthly!
Here is the very first post of the new year, and of the new decade - since we've got to the 2020's! Ever further from the circa 12th century setting for Tourney.
Anyway, There have been quite a few additions to the game since the last update!
New Blacksmith & Carpenter outlets with equipment menu
Two key buildable structures have been completed: the blacksmith and carpenter. As with most of the shops they provide an important function other than just generating money from the medieval visitors. These ones in particular unlock the ability to purchase new gear for your house knights. As such a new menu has been created to facilitate this.
New staff member: the filth collector
The final staff member that will be available in level 1 / demo of tourney: the medieval tournament simulator. It is a character that I created drawing inspiration from a couple of sources. the filth collectors that appear in a scene of Monty Python & the holy grail, crossed with the junk lady that features in labyrinth.
Functionally he wanders about gathering medieval trash. However as with most things in this game, they also have another important function. In this case they can lob mud at people. Ostensibly just a bit of fun - but can be useful if you want to annoy your competition!
Here is a picture him (along with the aforementioned blacksmith)
Toilet
A while ago I added a need to the visitors to "relieve themselves" - but with no way for them to actually do it! It was a little cruel. I felt a little guilty watching them wandering about secretly hiding full bladders. Well they need suffer no longer! I've now completed a medieval outhouse for them to do their business:
Vendors in the Outlets
All of the tournament outlets now has someone manning them, so they aren't like vending machines now, they get served by a butcher or a blacksmith or whatever other appropriate person there.
A Shrubbery!
Yep. It's another Python reference.
Script
Whilst this is a simulator style game, there will be a story mode as well as the sand box. In December I finished writing the script for It! I'm pleased it's done since now I know the characters, and goals that will happen in each level.
That's all for now folks! Stay tuned for some more regular updates. I will henceforth be updating at least monthly!